I am a software engineer based in Ahmedabad, India, currently working for Kinome on the development
of a social VR application called Traverse and Unreal Engine cinematic video renders. I have
experience in developing games, animations, and virtual reality experiences using Unity and Unreal
Engine. I have a strong skill set in these game engines and have worked on a variety of projects,
including an arcade game displayed at the 'Shall Make, Shall
Be' exhibition at Federal Hall, New
York. In addition to my experience in the gaming
industry, I also have four years of experience in automotive sensor software development with Valeo.
I am a versatile and skilled software engineer with a passion for creating innovative and engaging
experiences.
My Skillset
- Unreal Engine animations
- Map designs in Unreal Engine
- Nvidia Omniverse
- VR UI/UX Development
- UI Animations using Code
- Implementing VR Rig Locomotion settings
- VR Object Interactions
- Multiplayer VR development using Photon PUN
- Implementing Particle effects
- Implementing Shader graph effects
- Cinemachine Timeline
- C# scripting
Work Samples
Click here
to view images of the game at 'Shall Make, Shall Be' exhibition at Federal Hall.
Metahuman character animation
Unreal Engine map design
Fade In Animation for Title screen
Animations for all Button States
Pop up window animations
Firefly particle effect
Avatar Spawning particle effect
Switching VR Locomotion System settings
Object activation event
Activation event between two objects
Interaction between two objects
Socket implementation